
Sunday, 25 November 2007
House Texture
Here are a few pictures of the house I textured, i also have different variation of colour as well, slight lighter and darker.


Wednesday, 21 November 2007
DOS Render hum.....................
I was reading a Maya book (yes reading for once) and I came across a page saying about rendering within MS-DOS. This seem to be quite interesting as you don't need to even need to open Maya for the render to work. I was thinking can this be true, so I had a look around on the net and came back with the answer that it does work!
Ive tested this theory out and works a treat!
Now I know this way to render it seem logical to use it as there is no wasted processing and memory loss in running the application.
To render 45 frames only took 3.53 sec
To render 45 frames the normal way to took 4.51 sec
There's only a difference of a min but over the course of 1000 plus frames the time can be cut down a lot.
Ive tested this theory out and works a treat!
Now I know this way to render it seem logical to use it as there is no wasted processing and memory loss in running the application.
To render 45 frames only took 3.53 sec
To render 45 frames the normal way to took 4.51 sec
There's only a difference of a min but over the course of 1000 plus frames the time can be cut down a lot.
Sunday, 18 November 2007
Texturing
Mainly this week I have been busy texturing the inside of the house and all the models and started on the exterior of the city. I have realised how time consuming this part of the process takes and can be very tedious going back and forth adjusting the textures to suit the needs of the story. Then when the texture goes back into Maya and to look at the render it still may not look the way it should, then going back to adjusting the UV's to fit the image. here are some of the screen shorts.

Above the books are spot on with how they look, but the shelf look too new and modern so i darken the textre and now it looks alot better in the image below.


Above the books are spot on with how they look, but the shelf look too new and modern so i darken the textre and now it looks alot better in the image below.


Sunday, 11 November 2007
Texture Test
I was just have a little mess around with the flooring texture making it bump to look more real, and testing reflectivity of a sliver shader.
Above you can see how reflective the pips are as you can see the floors reflection on the pipes.
Friday, 9 November 2007
Smoke Test !
I added smoke to the cigarette and fire to the boiler, I think these work really well within the scene, but they took some time to set-up, to look right.
Thursday, 8 November 2007
Inside the house
Well iam basically finished the inside of the house now and here are some images of the room. There are still a few more objects to be put into the room and when I tried importing them I couldn't seem to, as kept on crashing with no explanation hum........ AHHHhh, but I decide to push on and leave it to last.
In the middle of the room there is a square post is was to measure and keep every think to size within the room.
Wednesday, 7 November 2007
City fly though
Here is the new updated version with snow and fog, and well actually totally different environment.
Older version
Older version
Subscribe to:
Posts (Atom)