Sunday, 11 November 2007

Texture Test

I was just have a little mess around with the flooring texture making it bump to look more real, and testing reflectivity of a sliver shader.
Above you can see how reflective the pips are as you can see the floors reflection on the pipes.
In this picture above you can get the idea of the floor being bumpy to give it more depth rather then being flat, same with the picture below.