Here are some screen shots of what I would have like the room to look like if we have more time in the project.
Friday 30 November 2007
Conclusion
Well in conclusion to the end of our project, I feel that the end result wasn't as good as I expected it to be. There was too many silly little errors with sorting out problems, like the lighting and animation of the character, I think the phrase "too many cooks spoil the broth" comes to mind, as we left things too last min. We all had to chip in with doing the animation and lighting, which needed to be kept the same thought out the scene.
From talking with the rest of the group we said that we need to have came up with our ideas a lot quicker and planed out the storyboards before launching into maya. Thus have last problem to deal with later on in the project.
Hopefully in future projects to come we will have learned from our mistakes and not be in the same situation again.
From talking with the rest of the group we said that we need to have came up with our ideas a lot quicker and planed out the storyboards before launching into maya. Thus have last problem to deal with later on in the project.
Hopefully in future projects to come we will have learned from our mistakes and not be in the same situation again.
Thursday 29 November 2007
HEADache! ahhh
Well what a day its been to day, been at college for like 12 hours (even i don't do that many hours at work and i get paid for that) oh well needs must !
To day have been a strange day of rendering, sorting out many problems with maya (as always) watching Transformers in between rendering! haha well you got to rest and have a brake some time. We still didn't do all that we needed to do, there just aint enough hours in the day.
We will have it all done by the time we have to hand it all in, just got to work like a bat out of hell!
To day have been a strange day of rendering, sorting out many problems with maya (as always) watching Transformers in between rendering! haha well you got to rest and have a brake some time. We still didn't do all that we needed to do, there just aint enough hours in the day.
We will have it all done by the time we have to hand it all in, just got to work like a bat out of hell!
Wednesday 28 November 2007
New Guinness Ad - Guinness Tipping Point
I really Love the Guinness adverts there always different and always like seeing the new ideas that they come up with to promote the beer. In this new advert they have basically riped off the "Honda Cog" advert with the domino effect. Never the less still such a cool ad. Guinness's 2007 advert, directed by Nicolai Fuglsig and filmed in Argentina is titled "Tipping Point". It involves a large-scale domino chain-reaction and, with a budget of £10m, is the most expensive advert for the company so far
Coming to the end !
Well its coming to the end of this project now and still having to rush about still doing last min things, ahhhhh never mind it's all a learning curve.
I have really enjoyed working on this project with the group that we have had. We have all different strengths and weakness and I haven’t learnt a lot off the people in my team and hopefully they have as well. The idea from the start was really slow and we couldn't find what we was after. After as few weeks we came up with the "Steam Punk" feel for the city and have been evolving from there really, coming up with new direction and plans for what we wanted to achieve.
I have done the modelling for the city and the interiors of the house and the texturing for these. We all had different concepts of how things should look in the city, where things could be placed etc.. It also made it hard as people didn't always turn up on time or came in, so sometimes things had to be done with out the others, but could have done with the others input.
A few things have let us down from mid way into the project like not really coming up with proper storyboards for the story. This has been hard as our story has changed many times and constantly adding new part to it. We should have stuck with a story we liked then done storyboards and things would have been ok.
The last rush this week could, well mainly be due to NOT sticking to the schedule that we came up with. People wouldn't have been under loads of pressure to get things done all at once. Now I really see the importance of really sticking to it, as things can slip far behind so quickly and giving your self unnecessary work. I feel that we had worked tooo hard on areas of the project and not taken care of others, as not known how long they take, like texturing! I’ve not known how long it takes to do, but now I really understand the process from getting the model to it looking the way you want.
Well with only a day and a bit to go, it’s just mainly rendering now and got to composite it together. This time before handing in the projects across the College people are fighting to get a computer where they need it for rendering and other work, but when you have 10 computers taken up by one person it kind of takes the piss, especially when there not even in that day! This is where a Render Farm would come in soo handy as wouldn’t have all these problems and arguments.
I have really enjoyed working on this project with the group that we have had. We have all different strengths and weakness and I haven’t learnt a lot off the people in my team and hopefully they have as well. The idea from the start was really slow and we couldn't find what we was after. After as few weeks we came up with the "Steam Punk" feel for the city and have been evolving from there really, coming up with new direction and plans for what we wanted to achieve.
I have done the modelling for the city and the interiors of the house and the texturing for these. We all had different concepts of how things should look in the city, where things could be placed etc.. It also made it hard as people didn't always turn up on time or came in, so sometimes things had to be done with out the others, but could have done with the others input.
A few things have let us down from mid way into the project like not really coming up with proper storyboards for the story. This has been hard as our story has changed many times and constantly adding new part to it. We should have stuck with a story we liked then done storyboards and things would have been ok.
The last rush this week could, well mainly be due to NOT sticking to the schedule that we came up with. People wouldn't have been under loads of pressure to get things done all at once. Now I really see the importance of really sticking to it, as things can slip far behind so quickly and giving your self unnecessary work. I feel that we had worked tooo hard on areas of the project and not taken care of others, as not known how long they take, like texturing! I’ve not known how long it takes to do, but now I really understand the process from getting the model to it looking the way you want.
Well with only a day and a bit to go, it’s just mainly rendering now and got to composite it together. This time before handing in the projects across the College people are fighting to get a computer where they need it for rendering and other work, but when you have 10 computers taken up by one person it kind of takes the piss, especially when there not even in that day! This is where a Render Farm would come in soo handy as wouldn’t have all these problems and arguments.
Tuesday 27 November 2007
sheading light on the street
Here I have some images of the street and surounding of the city to give us some idea of a fianal outlook to achieve.
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